Latest Patents

Patents imply intellectual property and it has a $ value that can be associated depending on the field and type of patent that is allocated. Patents also increase the enterprise value of the company and help prevent copy-cats from copying the idea without having royalt payments or licencing deals. We like it when companies get patents awarded!. To protect IP companies aggressively file provisional patents even before they have a working product. The below table provides a way to look at what has been done by companies and use this as a factor to make investment decisions.

     
Title Filing Date Publication Date Grant Date
Adversarial Reinforcement Learning for Procedural Content Generation and … 2023-9-26 2024-1-18
Automatic head pose neutralization and blend shape generation 2023-9-22 2024-1-11
Training Action Prediction Machine-Learning Models for Video Games with Healed … 2023-8-17 2023-12-07
Live gameplay updates 2023-8-01 2024-1-04
Detecting collusion in online games 2023-8-01 2024-1-18
Systems and methods for a network-based video game application 2023-7-24 2023-11-16
Creating and exporting graphical user interfaces for video game runtime … 2023-6-26 2023-12-28
Open game engine and marketplace with associated game editing and creation … 2023-6-07 2024-1-11
Contextually aware communications system in video games 2023-6-07 2024-1-11
Enhanced animation generation based on video with local phase 2023-6-05 2023-12-07
Enhanced pose generation based on generative modeling 2023-5-11 2023-12-14
Multi-camera image capture system 2023-5-04 2023-8-31
Videographer mode in online games 2023-4-06 2023-8-03
Intent-based Models for Use in Selecting Actions in Video Games 2023-4-03 2023-7-27
Player profile management system 2023-3-30 2023-7-27
Motion capture using light polarization 2023-3-30 2023-11-02
UI state identification, navigation and crawling 2023-3-29 2023-12-19 2023-12-19
Online gaming for streaming players 2023-3-29 2023-7-27
Emotion based music style change using deep learning 2023-3-07 2024-2-13 2024-2-13
Anti-peek system for video games 2023-2-24 2023-9-07
Automated player sponsorship system 2023-2-06 2023-6-15
Neural Synthesis of Sound Effects Using Deep Generative Models 2023-2-06 2023-12-07
Enhanced animation generation based on motion matching using local bone phases 2023-1-23 2023-7-27
Feedback oriented gameplay sessions in video games 2023-1-13 2023-8-17
Respawn systems and methods in video games 2022-12-23 2023-6-29
Generating Facial Position Data Based on Audio Data 2022-12-21 2023-4-20
Generating Machine-Learned Inverse Rig Models 2022-11-30 2023-12-07
Color blindness diagnostic system 2022-11-15 2024-1-16 2024-1-16
Automated Validation of Video Game Environments 2022-11-08 2024-2-15
Interactive gameplay playback system 2022-10-31 2023-6-22
System for testing command execution latency within a video game 2022-10-28 2023-4-27
Lighting assembly for producing realistic photo images 2022-10-21 2023-2-09
Interactive videogame verification using cryptographically protected … 2022-10-20 2023-2-09
Automated pipeline selection for synthesis of audio assets 2022-10-20 2023-2-09
Predictive execution of distributed game engines 2022-10-03 2023-7-06
Extending knowledge data in machine vision 2022-9-12 2023-3-09
Spectator system in an online game 2022-9-02 2023-3-07
Generating Positions of Map Items for Placement on a Virtual Map 2022-9-02 2022-12-29
Request distribution system 2022-9-01 2022-12-29
Automated controller configuration recommendation system 2022-8-23 2024-1-02 2024-1-02
Interactive skill measurement for players of video games 2022-8-15 2023-2-17
Automated test multiplexing system 2022-8-12 2023-1-12
Systems and methods for transcribing user interface elements of a game … 2022-8-08 2022-8-17
Route generation system within a virtual environment of a gaming application 2022-7-22 2023-2-03
Automated coaching for online gaming 2022-6-03 2022-9-15
Systems and methods for generating a model of a character from one or more … 2022-5-13 2022-8-25
Authentication identity management for mobile device applications 2022-5-04 2024-1-09 2024-1-09
Systems and methods for generating a proxy mesh for a polygonal mesh that … 2022-5-03 2022-10-13
Spatial partitioning for graphics rendering 2022-4-13 2022-10-27
Systems and methods for ray traced contact shadows 2022-3-31 2023-10-05
Systems and methods for ray traced occlusion and reflections 2022-3-31 2023-10-05
Animation Generation and Interpolation with RNN-Based Variational Autoencoders 2022-3-31 2023-10-05
Learning character model animations with a layer-wise mixture-of-experts … 2022-3-31 2023-10-05
Learning character motion alignment with periodic autoencoders 2022-3-31 2023-10-05
In-game Physics with Affine Bodies 2022-3-31 2023-10-05
Dynamic control surface 2022-3-28 2022-11-10
Persona driven dynamic content framework 2022-3-24 2022-7-07
Playtesting coverage with curiosity driven reinforcement learning agents 2022-3-23 2022-9-29
Text to performance pipeline system 2022-3-22 2023-8-29 2023-8-29
Animation and physics synchronization 2022-3-22 2023-8-22 2023-8-22
Dynamic modifications of single player and multiplayer mode in a video game 2022-3-07 2022-8-18
Generating Expressive Speech Audio From Text Data 2022-2-28 2022-6-30
Joint twist generation for animation 2022-2-23 2023-8-24
Incentivizing fair gameplay through bot detection penalization within online … 2022-2-18 2022-6-23
Goal Driven Animation 2022-2-11 2023-8-17
Animation Evaluation 2022-2-11 2023-8-17
High-quality object-space dynamic ambient occlusion 2022-1-31 2023-12-05 2023-12-05
Route navigation system within a game application environment 2022-1-31 2022-7-21
Replay editor in video games 2022-1-28 2024-1-23 2024-1-23
Competitive event based reward distribution system 2022-1-10 2023-7-13
User interface rendering and post processing during video game streaming 2021-12-30 2023-1-31 2023-1-31
Enhanced pose generation based on conditional modeling of inverse kinematics 2021-12-30 2023-12-05 2023-12-05
Autoplayers for filling and testing online games 2021-12-22 2022-6-16
State stream game engine 2021-12-21 2024-2-13 2024-2-13
State stream game engine 2021-12-21 2022-6-16
Dynamic locomotion adaptation in runtime generated environments 2021-12-14 2023-6-15
System for customizing in-game character animations by players 2021-12-13 2023-6-15
Puzzle validation using heuristic evaluation 2021-12-07 2022-10-13
Predicting facial expressions using character motion states 2021-12-07 2023-6-08
Detecting high-skilled entities in low-level matches in online games 2021-12-01 2023-6-01
Systems and methods for generating a simplified polygonal mesh 2021-11-19 2023-5-25
Fraud detection system 2021-11-19 2022-6-09
Videogame telemetry data and game asset tracker for session recordings 2021-11-19 2022-5-19
Seamless image processing of a tiled image region 2021-10-12 2024-1-16 2024-1-16
Live reverb metrics system 2021-9-27 2024-1-23 2024-1-23
Scope-based visual programming mechanism 2021-9-23 2022-3-29
System and method for hair rasterization 2021-9-16 2022-3-18
System for multiview games experience 2021-9-02 2023-3-02
Generating Visual Assets for Video Games 2021-9-01 2023-3-02
Generative Interior Design in Video Games 2021-9-01 2023-3-02
Interactive reenactment within a video game 2021-8-24 2022-11-22 2022-11-22
Dynamic gameplay session content generation system 2021-8-12 2022-2-03
Software change tracking and analysis 2021-8-12 2023-11-07 2023-11-07
Voice aging using machine learning 2021-8-11 2023-8-22 2023-8-22
Edutainment overlay for learning foreign languages in video games 2021-8-03 2023-2-07 2023-2-07
Subpixel text rendering 2021-7-28 2022-2-17
Optimized test case selection for quality assurance testing of video games 2021-7-26 2021-11-11
Game quality-centric matchmaking for online gaming 2021-7-26 2023-12-19 2023-12-19
Combined building of dual representation program instructions 2021-7-22 2023-1-10 2023-1-10
System and method for altering perception of virtual content in a virtual space 2021-7-19 2022-2-10